Google is partnering with AMD to build a custom GPU for its datacenters. It’s a chip that Google claims will deliver 10.7 teraflops of power, which is more than the 4.2 teraflops of the PS4 Pro and the 6 teraflops of power on the Xbox One X. Each Stadia instance will also be powered by a custom 2.7GHz x86 processor with 16GB of RAM.
One of the first games to launch on Google’s Stadia service will be Doom Eternal, which will support 4K resolution, HDR, and 60 fps game play. Doom Eternal doesn’t have a firm launch date just yet, but it will also be available on PC, Nintendo Switch, PS4, and Xbox One. Stadia will also embrace full cross-platform play, so developers can enable cross-platform multiplayer and game saves and progression.
Focusing on developers, Google also unveiled an impressive way for game developers to apply their own design style to titles on Stadia. It’s a machine learning-based style transfer tool that developers can use to simply drop an image into the video frames of games and have it mimic the style throughout. Google is also using something called State Share to let players easily share moments, so you can even share an exact link to a part of a game, changing the way games are typically shared. Q-Games founder Dylan Cuthbert is even building an entire game all around this new State Share feature.
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- March 25, 2019